💨 Abstract
A UK company, Cornerstone VR, launched a VR scheme to show children the grim realities of knife crime. The VR experience places users in the perspectives of a victim, attacker, or bystander in a knife-related altercation, aiming to curb the escalating trend of knife crimes, especially among those under 25. The initiative involves experts from child psychology, policing, and youth work and is designed to counteract a notable lack of empathy in young offenders.
Courtesy: Adam Smith
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