💨 Abstract
The article discusses the launch of "The Outer Worlds 2" by Obsidian Entertainment, highlighting the studio's extensive experience in role-playing games. Co-director Brandon Adler talks about the game's development, which took around five years, and the challenges of long development cycles in the gaming industry. He mentions the use of AI for mundane tasks rather than content creation, emphasizing the studio's preference for human-crafted experiences.
Courtesy: David Jenkins
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